
Captain Crimson
United Mining Corporation
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Posted - 2007.07.16 09:24:00 -
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Originally by: Cookie Snatcher
Originally by: Foulis Edited by: Foulis on 16/07/2007 05:53:09
Originally by: Santa Anna The problem with the sniper eagle is that it has range but not damage,
Not really, it doesn't rival sniper BS but being able to apply damage to small ships is a significant advantage.
Originally by: Santa Anna and speed has become so easy that catching that sniper eagle 200 kms away doesn't require any especially fancy toys.
Without "Fancy toys" the average inty will go 5k/s. That's 40 seconds at 0 transversal. Are you saying a competent sniper can't kill an untanked inty at 0 trans in 40 seconds. You could probably kill 5-6.
Originally by: Santa Anna Closing against a single sniper isn't a big deal and if you're in a fleet with the skills to fly an eagle you're better off in a fleet BS.
Yes, but guess what? If you're in a fleet and can fly a sniper BS, unless you have a cap ship that's where you should be regardless.
Originally by: Santa Anna The caldari range bonuses would be great if MWD's didn't exist, but they do,
The caldari range bonus would be overpowered if MWD's didn't exist. As it would take something like 3-4 minutes to close the gap.
Originally by: Santa Anna and pants damage from 4 turrets in the half-dozen volleys you are lucky to get in before being tackled isn't a good enough trade-off, IMO.
Generally speaking, here's what should happen. 5 inties warp in at 200 from you. You target they start mwding. 1 goes pop, 140km, another, 80 km, a third, 40 km. You warp out and take no loss. You are reward for risk. Live with it or fly a blaster ship, the exact other end of the spectrum.
Originally by: Santa Anna Tech 2 ammo really destroys a lot of the advantage of the range bonus, as at most engagement ranges both ships will be using the same ammo giving ships with damage bonuses or extra turrets a significant advantage over the caldari "sniper specialist" boats.
The only other ship that can compete with the eagles range is the munnin, and I believe it has issues of it's own. Since every race has t2 ammo with the same range bonus (spike, tremor, etc, etc) the addition of t2 ammo has done very little to the balance of the game other than make all of the numbers larger.
Originally by: Santa Anna Then again, Eagles are cheap and I see people in them occasionally. They make good cyno baitships.
Recently I've learned that passive tanked command ships work better. (AKA vulture)
PS: Would it have killed you to press enter once in a while?
you must be playing in a dream world. You know what spike does to your tracking? Have you ever tried pvp? Then you would know that every competent ceptor pilot keeps his transversal up so you cant hit ****. Also my ceptor goes 20km/s and thats like 10 secs for me to get snipers from 200km at the same time they cant do **** for me. Been there, done that. Eagle needs 6 turrets or 5 turrets, -1 high, +1 med, +25m3 dronebay. Then it would be atleast useful in fleet as a antifrig ship. At the moment its just another usless caldari ship.
Says a random troll in a noob corp. Please go and play EVE instead of WoW. The eagle is fine as it's specialized role: anti small stuff sniper. Trying to make it do anything other than what it's meant to do will make a poor ship.
Most snipers should have you toasted in 3 seconds, so your claim is severely flawed. And it's not just one eagle in a fleet. Clueless or what?
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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